Vision of WorldGrower
Player characters and non-player characters have the same
abilities
This means that both can build buildings, craft items, start
conversations, etc.
The world is one interconnected place with the flow of goods and
gold.
If player characters and non-player characters have the same
abilities,
then the player character is automatically drawn into the flow of
goods and gold.
This also evens the playing field: non-player characters don't get
any special treatment
or bonuses so they must succeed on their own merit.
The economy is an interconnected web
The economy is interconnected: this means that to do or make
something, you need resources.
You can try to obtain all resources yourself, but it's often better
to get resources from specialized characters.
Specialization pays of with better quality or less effort to create
something.
This also means that if you try to sell something, it's easier if
you have fewer competitors or lower prices.
Actions have consequences
As stated before, fewer competitors means more sales.
If you attack someone, guards will arrest you.
If the leader of the village gets killed, a new leader gets elected.
Killing all farmers might lead to famine.
Since every character has the same abilities and everything is
connected, most actions will have consequences.
Extensive dialogue system
There are a lot of dialogue options.
These allow you to share information, lie, intimidate or sweet talk
someone.
These dialogue options are the same for player characters and
non-player characters.
Knowledge
Non-player characters don't automatically know everything.
They obtain knowledge by observation and sharing of information by
talking to each other.