WorldGrower User Manual


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Preface
1. Getting Started
    1.1 Start Screen
    1.2 Character Customization screen
    1.3 Options Screen
2. Playing
    2.1 Controls
    2.2 Combat
    2.3 Economy
    2.4 Skills
3. Screens
    3.1 Main Screen
    3.2 Character screen
    3.3 Character Menu
    3.4 Inventory Screen
    3.5 Magic Overview Screen
    3.6 Talk Dialog
    3.7 Governance Dialog
    3.8 Community Overview
4. How-To Guides
    4.1 How to build a shack
    4.2 How to craft light armor
    4.3 How to learn magic spells
    4.4 How to regain energy
    4.5 How to build a house
    4.6 How to get food
    4.7 How to get water



Preface


WorldGrower is a turn-based, 2d top-down rpg with a fantasy theme, in which actions have consequences.
It focuses on skills, dialogue, economy and society.

Chapter 1. Getting Started

1.1 Start Screen

When WorldGrower first starts up, it displays the Main menu.



New Game
    Starts a new game, this is either the tutorial, standard or custom game.
    A custom game shows the Options menu.

Load Game
    Load a saved game.

Save Game
    Saving a game is only available while a game is running.
    Saving a game saves all state to a save file.

Controls
    Change the key bindings for several actions.

Credits
    Displays the credits for the art resources.

Exit
    Exits the game

Version number
    Shows the current version number of the game

1.2 Character Customization menu





In this screen, attribute points can be distributed.
Attributes are between 8 and 20.
A higher attribute results in a skill bonus and faster skill increase if the attribute governs the skill.

1.3 Options menu


The options menu is shown when starting a game.



Character Name
    contains the the name of the player character

Character Profession
    contains the profession of the player character

Gender
    sets the gender of the player character

Character Image
    sets the character image of the player character

World Width
    sets the width of the game world in number of tiles

World Height
    sets the height of the game world in number of tiles

Enemy Density
    sets the number of enemies per 100 square tiles.
    set to 0 for a game without enemies

Number of Villagers
    sets the number of starting villagers

Seed
    sets the seed of the world.
    The seed generates the layout of the world and the placement of plants and enemies.
    A same world width, world height and seed will result in the same starting conditions for player characters.

Start Turn
    sets the turn on which the player character enters the world.
    If set to a value larger than 0, the world runs for that amount of turns before the player character enters the world.


Chapter 2. Playing

2.1 Controls

  left, up, right, down or numeric keyboard: move character
  right-click: center map
  left-click on object: see list of possible actions, perform assigned action
  left-click on self: see character information and actions for self

  left-clicking on an empty square shows the goto command.
  This allows for an easier way to move around the map

2.2 Combat

Each unit has hit points (HP).
When hit points are reduced to 0, the unit is dead.

Each turn, a unit may attack another unit.
Damage done depends on attack skill, how fatigued a unit is and the target's damage resistance.

2.3 Economy

economy
economy part 2

2.4 Skills

Bluff
    Used to mislead people during a conversion

Insight
    Used to see through bluffs

Hand to Hand
    Used with hand to hand combat

One Handed
    Used when wielding one handed weapons

Two Handed
    Used when wielding two handed weapons

Perception
    Used to spot hidden things and see through illusions

Diplomacy
    Used to influence people during a conversion

Intimidate
    Used to intimidate people during a conversion

Smithing
    Used to craft weapons and equipment

Alchemy
    Used to brew potions

Archery
    Used when wielding bows

Thievery
    Used when stealing items

Evocation
    Used with evocation magic: fire bolt, ray of frost, etc

Illusion
    Used to create illusions

Farming
    Used by farmers when tending to plants and food

Mining
    Used by miners when mining for stone, ore or gold

Lumbering
    Used by lumberjacks when cutting down and processing trees

Religion
    Used by priests when worshiping a deity and casting priest magic spells

Restoration
    Used with restoration magic like healing spells

Weaving
    Used to make light armor from cotton

Light armor
    Improves armor rating of light armor

Heavy armor
    Improves armor rating of heavy armor

Carpentry
    Used when building houses or furniture

Transmutation
    Used for transmutation magic like enlarge or reduce spells

Enchantment
    Used for enchantment magic like sleep or paralyze spells

Necromancy
    Used for necromancy magic like dealing necrotic damage or animate spells

Fishing
    Used by fishers when fishing

3. Screens

3.1 Main Screen




Player Character

the player character has the following image:


Non-Player Characters
non-player characters (NPCs) look like this:
, , ,

At the lower right part of the screen are the following bars:

Red: indicates hit points
Yellow: indicates food and how well-fed the player character is
Blue: indicates water and how well hydrated the player character is
Green: indicates how much energy the player character has left and how fatigued player character is

3.2 Character Screen




The character sheet contains:
    character attributes: current values
    character skills: current vales and progression to next skill level
    equipment: shows currently equipped equipment by the character
    weapon damage: shows weapon damage done by current damage
    armor: show armor rating, which results in damage reduction when attacked
    damage resist: show damage resist, which displays the percentage of damage reduction when attacked
    active effects: shows list of active effects like intoxicated, paralyzed, etc.

The 'C' key can be pressed to quickly access the character screen.

3.3 Character Menu




When you left-click your player character, it shows the character menu.
This menu gives access to the character sheet, inventory, magic and players character actions.

3.4 Inventory Screen



The Inventory screen shows the contents of the player character inventory.
It shows the player character money, the inventory and whether inventory items can be sold or not.
If inventory items are flagged as sellable, any NPC may buy it for the listed price.

It's possible to filter different item categories like food, drinks, resources, tools etc.

Set buying items: set items that player character is willing to buy. Npcs may approach the player character and sell those items.
Set selling prices: set prices for items

The 'I' key can be pressed to quickly access the inventory screen.


3.5 Magic Overview Screen




The magic overview screen shows a list of all available magic spells.
For each spell, the corresponding school, skill, required skill level and progress are shown.

Magic spells can be studied at a library.

The 'M' key can be pressed to quickly access the magic overview screen.

3.6 Talk Dialog



The Talk Dialog show both the person asking the questions and the person answering them.
Clicking the 'Ask Question' button opens a menu containing questions, grouped by category.

3.7 Governance Dialog




The governance dialog indicates which actions are legal to perform.
It also shows income and expense for the village.

If the player character is the leader of the villagers, it's possible to change tax rates and wages.

In order to become the leader of the villagers, talk with a villager to start elections.
Then register yourself with the newly created voting box as a candidate.
If you win the election, you are the new leader.

It's also possible to restrict voting options or to change the number turns people have to become a candidate or to vote.

3.8 Community Overview





The community overview shows family members, acquaintances, organization membership and a list of organization members.

4. How-To Guides


Here is a list of how-to guides that explain basic actions.

4.1 How to build a shack


To build a shack, move the player character towards the nearest tree.
When the player character is next to the tree, left-click on it to choose to cut wood from the tree.
As long as the player character has enough energy, continue cutting.

Then left-click on the player character and go to the build menu and select build a shack.
If the menu item is disabled, the player character needs more wood.
Move the outline until it becomes green and left-click to place the shack.

4.2 How to craft light armor


First we need cotton to serve as a resource for cotton armor.
In order to get that, the player character can plant cotton plants.
Left-click on the player character and go to the plant menu to build a cotton plant.

When the cotton plants are grown, cotton can be harvested from them.
To do this, move the player character next to a cotton plant left -click on it.
Then select to harvest cotton.

To craft cotton equipment, left-click on the player character,
go to the weave menu and choose the item you want to craft.

4.3 How to learn magic spells


To start learning magic spells, we need a library.
To build a library, we need wood.
Move the player character next to tree, left-click it and choose to cut wood from the tree.

Then left-click on the player character and go to the build menu and select build a library.
If the menu item is disabled, the player character needs more wood.
Move the outline until it becomes green and left-click to place the library .

4.4 How to regain energy


Regaining energy can be done by resting and sleeping.

Resting is the easiest but doesn't regain that much energy.
To rest, left-click on the player character and choose rest.
Then you can choose how many turns you wish to rest.

Sleeping can be done when next to a shack or house you own.
Left-click on it and select sleep.

4.5 How to build a house


To build a house, the player character needs to have enough stones in its inventory.
To get stone, move the player character to a stone resource.

Make sure that the player character has enough energy and is next to the stone resource.
Then make the player character mine stones by left-clicking the stone resource and mine stone.

Once enough stone has been gathered,  left-click on the player character and go to the build menu and select build a house.
If the menu item is disabled, the player character needs more stone.
Move the outline until it becomes green and left-click to place the house.

4.6 How to get food


The easiest way to get food, is to eat from a berry bush.
Move the player character next to it.
Left-click on it and select eat.

4.7 How to get water


The easiest way to get food, is to drink from a water well.
Move the player character next to it.
Left-click on it and select drink.